To view the app "Click Here" and for a little backstory read on.
Time-Less is a project intended to redesign the way we experience or interact with time. As a leading stress factor I wanted to discover whether it was possible to find a more personal and joyful way to interact with time. I decided that I wanted to design an app for entrepreneurs so started out by interviewing and observing people from the following groups for design insights:
Group 1: Work-from-home entrepreneurs who primarily set their own clock and basically schedule their own activities daily. I was interested in finding out how a typical day begins and flows from there with my interest being to understand how they currently view, use or relate to time as their day progresses.
Group 2: People who live a “holistic lifestyle”. I wanted to observe their typical practices and find out more about what living holistically actually means. I also wanted to find what types of technology (if any) were used to aid with their holistic lifestyles.
I chose these two very different groups as I wanted to create an app that was based on principles and uses that I learned from group 2 and implement some of those principles and processes into the app for group 1, the entrepreneurs.
After my interviews and observations were complete I started brainstorming and coming up with ideas and generated a list of words of how I would want a user to "feel" when using my design:
- In control
- Less stressed
- In the moment
I then developed the “point of view” for the watch app. I thought about a watch that would NEVER display the time but would be configured and programmed through the use of an app. Although time will be used from within the app to program the watch, the watch itself would not display the time and allow the user to practice existing in moments, as opposed to time which should result in them feeling less stressed and pressured overall. Additionally, the watch would allow for mindful living with affirmations, guided meditations and deep breathing techniques that will help to increase focus and creativity and aid with an individual’s overall well-being.
With this in mind I fleshed out my design ideas based on the user groups I had observed and created a couple of storyboards.
Then I proceeded to make paper prototypes. Prototype 1.
And prototype 2. Note that the initial screens of prototype 2 mirror that of prototype 1 but change at screen 10 to show the different way that Michelle will end up relating to time according to how she uses the app which will be task based as opposed to time based like Sharon.
I then conducted peer reviews using the prototypes above so I could highlight any possible usability issues and find ways to either eliminate or improve upon them. My peers used Jakob Nielsen’s ten usability heuristics for evaluations and assigned priority levels 1 thru 4 as they thought appropriate. The information I received back proved to be invaluable.
I distilled the results from the heuristic evaluation into a list of concrete changes and developed a detailed development plan for the tasks I wanted to accomplish over the next few weeks. At that point I put together 3 wireframes of the main screens as below.
Over the next week or so I created the remaining wireframes of the app and added basic styling. Users could sign-up (or sign-in); go through the setup process; see screens to view, add, edit or delete a calendar event or to-do task; see the various views available for events and tasks; perform search; perform sync and view basic menu options. To view the finished results you can "Click Here" or on the image below.
The prototype was developed in Axure, created for the iPhone 5 and tested in Firefox on MacOSX.